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Agentic Love

I made this game as my game programming module's final assessment. Inspired greatly by Resident Evil 4, while taking mechanics mostly by the remake.

Parry Mechanic Tutorial

Parrying an attack

About to kick an enemy

Kicking an enemy

Enemy Spawn Mechanic & Boss

Character Designs

Main Protagonist - Reina Watcher

My Experience

As my first serious deep dive into Unity, I faced many problems like how do I write this line of code, what's the proper way to increase a int number or how do I reference Script A in Script B? Thankfully, my skills have improved since then and I'm more confident in my abilities. Though, a feature that plagued this project was feature creep. I got so caught up recreating features from the Resident Evil 4 remake that I forgot why it worked there and not in my game, and my mindset being more on quantity over quality. This impacted development of my game, as I was juggling learning multiple techniques and applying them to my scripts while making sure something doesn't break. It was a harsh lesson to learn to take things slow and be more focused in the essentials before delving deeper into development.